The US International Trade Administration’s Department of Commerce reports that the US entertainment media, or media and entertainment industry, is the largest in the world, representing a third of the global M&E industry at $717 billion. The industry is made up of subsectors that include motion pictures, television programs and commercials, streaming content, music and audio recordings, broadcast, radio, book publishing, video games, movie theaters, video production, distribution and consumption; and ancillary services and products.
Because the entertainment media industry is so influential in terms of social enactment and fiscal value, it would stand to reason that the industry and its output has far and long reaching effects on certain aspects of sustainability, such as ecological degradation or regeneration. However, implementing entertainment media as a solution is not as simple as it might sound. Although access to the entertainment media industry and its resources amongst design communities is an opportunity for designers interested in sustainability to apply innovative production technologies, there may exist a systemic disconnect between the materials of delivered entertainment media media, the byproduct of the production processes of delivered entertainment media media, and the structures, practices and yields that entertainment media media organizations create.
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Although access to the film industry and its resources amongst design communities is an opportunity for designers interested in sustainability to apply innovative production technologies to amplify generative dialog around social inequality, there may exist a systemic disconnect between the effects of delivered film media, the byproduct of the production processes of delivered film media, and the structures, practices and yields that film media organizations create. The effects of delivered film media, the byproduct of the production processes of delivered film media, and the structures, systems and yields that film media organizations create may each work either individually or collaboratively to affect change in terms of social inequality, economic disparity, asset based wealth gaps, and ecological disparity over time.
In order to observe and analyze how sustainable design might further enhance the social, economic, and ecological benefits of film media – and vice versa, the byproduct of the production processes of delivered film media, and the structures, systems and yields that film media organizations create, examples of film media output and organizations that address social inequality, economic disparity, asset based wealth gaps, and ecological disparity and their influence over time must be researched, considered, and improved. Analysis of these systems of thinking and activity might provide suggestions regarding the ways said structures, systems and yields mentioned might work with or against each other to design solutions that enhance film and film adjacent media, organizations, byproduct and output; thus producing collaborative and successful media, organizations, and processes that more appropriately address social inequality, economic disparity, asset based wealth gaps, and ecological disparity over time. |
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AuthorI am a writer, editor, multimedia artist, and publisher from Philadelphia, PA. I am currently a student in the Creative Business Leadership MA and Design for Sustainability MFA programs at Savannah College of Art and Design. I hope to apply multidisciplinary, paradigm transcending frameworks of transition design to this and other organizations, as well as to implement sound, film, and investment design as sustainable media solutions. ArchivesCategories |